![]() ![]() Trial and error bought with piles of fallen heroes' corpses can be a good teacher. Their sacrifices are not for nothing, however. RELATED: The Burning Crusade Classic: Every Dungeon, Ranked By Difficulty Players will lose their heroes time and again, as that's part of the gameplay loop. Their dynamics as a party dictates whether players can face the abyss, or succumb to it after so many futile attempts at winning an uphill battle. The only hero I would avoid completely for this part is the leper.In Darkest Dungeon, efficiency is the glue that holds the player's flimsy and meek heroes together. But the position swapping the enemies do here backfires on them completely if you have a jester. You can probably use a MAA instead of a highwayman, a hellion instead of a crusader etc. If there is a must for the first part of DD, in my opinion, it is the jester. The fourth is whatever, but I believe I used a hound master. I also used a crusader with lance, so that he could do something meaningful even if he was moved into the fourth rank. Plus your jester can stress heal any time he isn't in rank one. Sometimes you can fire a PBS with your rank 1 HWM with the jester in rank two and therefore get a finale immediately after, and then another PBS after that. That way you get lots of rank one freebies with those two and the damage is very high as a result. The last time I did it, I used a jester and highwayman with finale and PBS/riposte respectively. ![]() Because of the shuffling you want people who can do something regardless on what rank they are in.
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